In a Telltale game, nearly every choice has repercussions that affect the rest of the story, and GotG is no different. It makes conversations a pleasure, and choices often revolve around siding with one character or another, shifting the balance in relationships throughout the series. GotG was a perfect pick for a Telltale Marvel license, as the dynamics between the team members are so rich and entertaining. The format allowed for more story and character-based tales as opposed to games that mostly take place down the barrel of a gun. Any action sequences were played via QuickTime events, in which certain buttons or directions needed to be pushed quickly to make it through the cinematic fights. Play was structured around exploration, dialogue choices, puzzle solving, and moral dilemmas. It brought the freshly popular spacefaring heroes to computers and consoles in their first starring title, telling an original story outside of the continuity of the MCU.Īnyone who’s played a Telltale game knows that the studio specialized in updated takes on the classic "point-and-click" adventure genre with games based on popular licensed franchises, such as The Walking Dead and Batman. I’m speaking, of course, about 2017's Guardians of the Galaxy: The Telltale Series, an episodic adventure game from Telltale Games. With Square-Enix's highly anticipated Marvel’s Guardians of the Galaxy releasing this week to both critical and fan praise, I'd like to take a moment to appreciate another Guardians of the Galaxy video game, one that was pretty great itself.
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